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The darkness ii get to the baesment
The darkness ii get to the baesment












the darkness ii get to the baesment

Now you can leave the yellow room and follow the path through the blue door. The other three niches with the screens are traps with crushing ceilings if their switches are pressed. The switch in this niche lowers the box with the blue key for a brief time. In each corner of the room you will see a box where that key gets teleported from one to another randomly, eventually staying on one of them.įour niches will open, each with a switch in the back wall, and each with two computer screen sockets – except one. The box can be lowered with a switch, but this teleports the blue key away before you can get it. The previously locked door is now open and leads into a yellow room with a box in the middle, where the blue key is placed on top, next to several goodies like a backpack. To the left of this part you can already see the Terraformer machine and a red door, boxes of bullets and stimpacks, and a soulsphere behind a partially broken fence. In an outer area, a yellow platform provides a Light amplification visor. One of the triangles on the floor points to a switch on a pillar in the center, which lowers and releases a blue armor, just in time before several soldiers and imps enter. Returning to the darkroom, there is now a circular way in another dark room. But there are several boxes of bullets for a chaingun and medikits.

the darkness ii get to the baesment

Careful to the left: A lift takes you down to a cell block where several demons get released after you passed the hallway.

the darkness ii get to the baesment

Interpreting the triangles as arrow heads and diamonds as junctions, they lead your way into the darkness. The following room is pitch black, with the exception of red symbols on the floor. Several imps to your left give a hint where to return later with a yellow key.Īfter cleaning the starting area, enter a smaller door in the right niche. Killing the first trooper in front of you will alert more near the starting area. It is also the first to introduce the Spectre monster. Oddly, if the player clips through the door barring access to the terraformer area, it can be observed that the machine cannot kill the player, and it will lead to the glitching of the piston textures - causing them to disappear altogether. It uses the music track "Warped Hive" by Aubrey Hodges.Īs its name suggests, the level features a seemingly powerful machine that "terraforms" part of the level granting access to deeper parts of the facility for the player to ingress. The second level, unlike its more basic counterparts, is more labyrinthine with many closed off areas, dark winding corridors, crushing pathways and puzzles which may disorientate or confuse players. The background consists mostly of a starry night sky, but once you get outside to the 'terraformer' you can make out reddish-brown craggy mountains in the distance. MAP02: The Terraformer is the second level of Doom 64, based on its name likely taking place on Mars. For other maps which occupy this slot, see Category:MAP02. Please edit it to a higher standard of quality.














The darkness ii get to the baesment